The Great Crusade – Signup

Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Echo

Resident Attaché (15%)
Bot
Verified
Joined
Oct 8, 2021
Messages
266
Feather
ƒ2,797
Werewolf

8 Bit Pixel GIF by Xbox


1. How to join the game

Express interest by posting in this signup thread. Sign ups begin now.

Behind the scenes, the game bot performs dice-style rolls to assign roles and factions, unless the game moderator has explicitly pre-assigned some special roles in the signup thread (see Moderator role assignment below).

Signup thread format

The bot expects signups in this format:

  • Nation: Your Nation Name Here

Posting a line starting with "Nation:" like this, once per player, is what actually signs you up for the game.

Where Lazarene Werewolf is different

The most generic type is one where everyone is one faction, but the second faction is the Werewolves with the goal of hunting the villagers. Where Lazarene Werewolf is different is that the Kakistocrats are in charge, fighting off the Axiotarian revolutionaries.

Whichever faction wins the first round, there is a counter-revolutionary second round where the tables can be turned or even a wild card play can cheat both factions to win.

This is Lazarus forum based, using the forum threads.

Round 1

At the start of Round 1 the bot secretly splits players as evenly as possible into two factions (Kakistocrats and Axiotarians), then assigns everyone a hidden "Round 1" dice roll. That roll determines the following below.

By default there can be at most one Big Bad, one Hero of the Resistance, one Recruiter and one Counter-Intelligence Officer in any game. If the dice would give a second copy of one of these roles, that player becomes a normal faction member instead.


Kakistocrats - Prosperity for one, is Freedom for all!
  • Leader Roll (Roll 95-100)
  • Big Bad: You are immune to being turned or banjection, and can select a nation to banject for 72 hours, except for nations that have high influence active. To use your ability, post a line in the Kakistocrat private voting thread in this format: Banjects Nation Name.
  • Position Roll (Roll 85-94)
  • Counter-Intelligence Officer: You can reveal the identity of a member of the resistance. The Counter-Intelligence Officer cannot be turned.
  • Faction Roll
  • Member: Your goal is to vote for as many resistance members as you can.
  • Influence Roll (Roll 18-20)
  • High influence: You are a high influence nation and can only be banjected after 72 hours.

Axiotarians - Let the people unite!
  • Leader Roll (Roll 95-100)
  • Hero of the Resistance: You can reveal the identity of a true Kakistocrat and cannot be turned. To use your ability, post a line in the Axiotarian private voting thread in this format: Reveals Nation Name.
  • Position Roll (Roll 85-94)
  • Recruiter: You can 'turn' a nation to your faction for 72 hours. The recruiter cannot be banjected or vote. To use your ability, post a line in the Axiotarian private voting thread in this format: Recruits Nation Name.
  • Faction Roll
  • Member: Your goal is to vote for as many loyalists as you can.
  • Influence Roll (Roll 18-20)
  • High influence: You are a high influence nation and can only be banjected after 72 hours.

Round 2
When conditions for Round 2 are met, the bot randomly selects one of the remaining alive players to become the Wild Card (a neutral third side), and marks the game as in its second round. The Wild Card keeps their nation but gains a new win condition that may not align with either main faction.

2. The General Rules

2. 1. Role Discussion

  • Don't talk about non-public roles, except that you may say what faction you are but not whether it is true or not. You should not believe a player that says their non-public role, as they could be telling the truth or lying.
  • High Influence is a characteristic, so you can talk about that.
2. 2. Public Roles

Due to the fact that they can't vote or be turned or ejected certain roles can be publicly known.

There are at least three public roles in a game:
  • Faction leader such as Big Bad for the Kakistocrats or Hero of the Resistance for Axiotarians,
  • Counter-Intelligence Officer (in case of the Kakistocrats for instance),
  • Recruiter (in case of Axiotarians for instance).
2. 3. Moderator role assignment

Before the game starts, the game moderator may optionally fix some or all of the public roles by posting commands in the signup thread using this format:

  • Assign Frog Nation to Hero of the Resistance
  • Assign Cat Nation to Recruiter
  • Assign Dog Nation to Counter-Intelligence Officer
  • Assign Wolf Nation to Big Bad

These lines must be posted by the configured Werewolf moderator account. When the moderator later starts the game by posting Start Werewolf Game in the signup thread, the bot will honour these assignments, ensure there is still at most one of each special role, and use dice rolls to assign the remaining roles as normal.

2. 4. Voting
  • During the Day phase, you must place a player name in bold like this: Obvious Plant
2. 5. Activity
  • Post or vote at least once each Day phase in the public voting thread.
  • If you go two entire day phases without any game-relevant posts, you may be removed from the game for inactivity.
  • If you return after being inactive by posting again in the public voting thread, you will be reassigned your previous faction and role but without any characteristic like 'high influence'.
  • There is no activity requirement for night.
2. 6. Tied votes
  • First past the post voting method, meaning whoever gets the most votes gets banjected.
  • If there is a tie, the first player to get to that total will be banjected.
Example Banjection:
  • Player 1 has 4 votes.
  • Player 2 has 3 votes.
  • Someone changes to Player 2, putting him at 4 votes.
  • If Player 1 is still at 4 votes, Player 1 is banjected.
2. 7. Counter-Revolution Roles
  • The Winning Faction will be headed by their leader.
  • There will be a Wild Card Faction with no leader, and effectively they are the everyone for themselves faction.
2. 8. Anything else
  • Game moderators should not address questions asked publicly if asked during the game, as these can be addressed privately.
 
Nation: New Rogernomics
 
Back
Top